![]() A nice option in the game is the Test feature which will show you how your structure will hold up in real time but the real test is sending over your worker to see if he’s able to get to the exit safely. While your structure may withstand the test of gravity, some structures and ropes may feel the burn and buckle under the pressure of your workers driving over them. ![]() You need to consider how heavy your load is, do you have enough supports to keep it up? There’s also stress to think about. You have to take into account many things when building your structures. There’s no fast paced action, no tests of reflexes instead you’re more likely to be staring at the screen for 10 minutes, rubbing your chin and pondering how to tackle the situation. It does feel like you’re fighting against it at times. With a mouse and keyboard I could see this being perfectly fine but with an analogue stick it feels a little awkward because not only is it slower and less accurate, the cursor always wants to snap to the connecting joints as well, especially if you’ve zoomed the screen out a little. After laying down the framework that you want you, can hover over each piece and then toggle it between road and support. You’ll first want to start with either the supports or the roads themselves, which are used on the same tool selection. You can’t just place things anywhere though since they need to be connected somewhere with a bit of stability and so you’ll often have a couple of spots on walls or ceilings which you can use as a starting point for your construction. You move your cursor around with the analogue stick to place things where you want. In your arsenal of bridge building equipment, you have a small but adaptable set of tools. It’s a very simple concept and one kept up throughout the game. Whether by building bridges over acidic liquid, or ramps to jump over them and fling them through the iconic portals to a different part of the stage, this physics based engineering game will definitely be a good test of your puzzle solving skills. There are 60 puzzles in Bridge Constructor Portal in which you need to safely guide the worker vehicles to the defined exit. It’s also worth noting that the game has no performance issues. There could have been more visual variety to stop everything looking basically the same. ![]() And, like every section up to this point, there’s really not a whole lot too it which I do think is a negative aspect. It has the minimalistic worn whites of the test chambers and the glow of the familiar portals. If you didn’t know it was mixed with the franchise beforehand, you would find out by just looking at it. Visually the game is on point with the Portal franchise.
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